I would personally replace them with slow and conjure minor elementals, respectively. On a simpler level, some of your spells are already on the Warlock spell list: hunger of Hadar and elemental bane are Warlock spells to begin with, so putting them on the list actually weakens your Warlock. So, simply put multiclassing is the process of taking levels in multiple classes for your D&D 5e character. Homebrew is off for Race - enabling this option allows you select options you would not normally have (turns on homebrew rules) select 1. Multiclassing gives your greater customization for your character, helping you develop a concept or build that steps outside of what your primary class is capable of. Warlock doesn't need more spells known it gets plenty! Instead, it just needs more options from which to choose those known spells, and that's what an expanded spell-list should be. Many D&D 5e players like multiclassing for the versatility it brings. Instead, they are options from which you can choose your spells when you level up. The problem here is twofold: (a) Warlocks don't prepare spells, so that wording is meaningless, and (b) Warlock expanded spell lists don't give you knowledge of the spell.
You've said that these are "always prepared for you". One is fundamental, the other is simple.įundamentally, Warlock expanded spell lists are not about adding power to the Warlock they're about fleshing out your options. The list looks fine, but you have two problems, here.